Finding the right universities is an essential task for high school students. This motivated me to create a product that could help Chinese high school students find universities that align with their personal and professional needs and goals. This one is the Capstone project I did for my Springboard UX bootcamp.
Finding the right universities is an essential task for high school students. This motivated me to create a product that could help Chinese high school students find universities that align with their personal and professional needs and goals. This one is the Capstone project I did for my Springboard UX bootcamp.
Finding the right universities is an essential task for high school students. This motivated me to create a product that could help Chinese high school students find universities that align with their personal and professional needs and goals. This one is the Capstone project I did for my Springboard UX bootcamp.
Finding the right universities is an essential task for high school students. This motivated me to create a product that could help Chinese high school students find universities that align with their personal and professional needs and goals. This one is the Capstone project I did for my Springboard UX bootcamp.
There are 10.78 million college applicants choosing from 2956 universities in China every year. However, students only have about 2 weeks after the college entrance examination to make decisions about their colleges.
70% of the testing users said they would writer and read books more often with the redesign.
100% of the testing users said they would engage more with the redesign.
Endorsed by stakeholders at Dreamwriters.
I first sent out survey to parents to understand what's important to their children while composing and reading artwork. I received 67 survey responses. Then five semi-structured interviews were conducted with children and their parents to find out what they expect to see on the writer dashboard, and why the current version is underutilized.
I looked at some competitors' dashboards to get inspirations. Below were what I took away:
1. Having a main menu at the top or left helps to navigate.
2. Presenting information on the homepage using modular blocks makes the best use of space.
3. Grouping quick links in one place to prioritize them, making key features more accessible to users.
Since we want key features to stand out, we first need to determine which features are the most important.
For the goal of improving visual hierarchy, we came up with the following options for how we can layout navigation bar as well as contents on Dashboard. There were distinct pros and cons for each option. After discussing with the PMs and engineers, we decide to do the Top Navigation + Grid View option.
Designing for kids is a radically different ballgame than designing for adults. Based on previous research and my previous working experiences with kids, they love bright colors, make their action straight away, and want feedback on everything they do.
I used the prototype to conduct 10 usability tests to gauge user impressions of the updated dashboard experience and understand whether they feel it is an improvement over the current experience.
I received good and surprising reactions and also some areas of improvement which I later implements into the final design.
There are 10.78 million college applicants choosing from 2956 universities in China every year. However, students only have about 2 weeks after the college entrance examination to make decisions about their colleges.
Adobe College + Sonos Creative Jam was a design competition for student designers across the United States, Canada, Australia, and New Zealand. Teams had a week to work, and all submissions were scored by a judging panel of professional designers and product managers.
The challenge is to identify a target market and area of need, and design an accessible third-party mobile app where people can easily discover and share their love of music with others in the same space, in-person, whether or not they have a music service subscription or digital library.
Music sharing is a social experience. Doreso values the feelings and thoughts that people share through music at specific times and in specific places. Someone in the same space with you might resonate with your music. Doreso turns music sharing into an exploration of the mutual love of music, helping people better resonate.
We are the 🔝Top 20 out of 350+ teams :)
There are 10.78 million college applicants choosing from 2956 universities in China every year. However, students only have about 2 weeks after the college entrance examination to make decisions about their colleges.
- Find the music sharing experience around you based on your location.
- Your sharing can be exposed to the people in your space, increasing the likelihood that it casn be heard and liked by someone else.
- Select your music tastes during the onboarding process.
- Check your shared tastes before sharing music to others.
- Share songs that he/she might like from a data-driven list of recommended songs.
- The barriers between different music services are broken down.
Most of the participants said ForU was the app they wanted to have as a high school student.
5% of respondents are detractors, 5% are passives, and 90% are promoters.
Due to time constraints (1 day), our team was only able to interview people around us. We interviewed 10 people in total, including our classmates and friends. We asked them to describe their recent in-person music sharing experience.
The two most frequent mentioned pain points are:
Based on the interview results, my team came up with several Job To Be Done (JTBD):
Based on the JTBD, we created four key user flows of our app.
We began with lo-fi wireframes to test out different versions of screens and to create a visual outline of each section of the app.
We then transitioned to Adobe XD, where we referenced styles from Adobe XD UI Kits to create hi-fi wireframes.
We did three rounds of quick testing using our hi-fi wireframe.
Based on testing feedback, we quickly iterated our design with two major improvements:
We want music sharing to be a simple and powerful experience, and we hope our app can give our users a warm and retro feel. After referring to some designs on Dribbble, we chose the yellow and brown as our primary colors.
As our app wants to help people better resonate with each other in the music sharing experience. We named our app "Doreso", which means "do the resonation". When we designed the logo for the app, we made the letter D in the shape of an ear, symbolizing listening to music.
I conducted semi-structured interviews with 6 students, among which 4 were high school seniors and 2 were college freshmen, to understand their experience from begin searching different universities to making the final decision.
Through research, I found there were not many Chinese local competitors, the only competitor only had very basic functions that cannot fully touch the user pain points.
Then I analyzed some competitors from other countries, even though their college application process are different from China, I got many insights, which I transferred into my design later.
I did one round of guerilla usability testing using my sketches and wireframe with 5 people with the goal of getting initial feedback on designs I’ve made and learning what users like about my designs and what aspects of my design are a bit less intuitive.
After the prototype been developed, I did two rounds of usability testing with 10 people to understand the kinds of problems users might run into when interacting with my product, as well as how satisfied the users will be with the design.
Based on feedback from 15 other peers + mentor feedback, I iterated my design over the span of 4 weeks - with some improvements. Below are some major ones.
Although Doreso is a concept work for a design competition. My team designed it with the sincere hope that it can become a successful product someday. So we also think about how to measure the success of it if it's a real product.
Since the primary purpose of Doreso is to share and listen to music, which is used a couple of times a week. The daily and monthly active user (DAU and MAU) rates are the Key Performance Indicators (KPI) of its success.
Other metrics and goals to track for success include:
1. Session duration
How long each user spends on Doreso, as well as how they use that time in it.
2. Number of sessions per user
How many times each user shares music to the public. How many times they share music to specific people nearby.
3. Customer satisfaction rate
Before creating the style guide, I listed out several key words that represent what I want my app to be:
Colors
With so many colleges and so much information, the process of exploring colleges can be mysterious to high school students, and my app is like a dream catcher, helping them catch the best colleges.
I chose a combination of blue and purple to embody this feeling. At the same time, the combination of blue-violet and white presents a simple yet effective and reliable feeling.
Typography
Considering the amount of information to read and the screen size of a typical mobile phone, I chose Nunito Sans, which is highly readable, as my font. And I chose six different sizes to better show the information hierarchy.
Components
To make the app less daunting and more friendly, I designed most of the components with curly edges.
This is my first-ever UX project 🎉. I’m grateful to have been through an entire UX process and see how I arrive at each step. On that note, a few things I’ve learned:
💡 Backup decision with rationale
"It's important to know why you do something, there is always a rationale behind the decision." This is what my Springboard mentor Andrew always tells me. I can create empathy maps out but why are they important in the overall picture? How do they apply to the UX process? Hence, I focus on the major points in my project when I creating this case study.
💡 Iterate! Iterate! Iterate!
Design is not a linear process, I keep gaining different insights throughout the process, so frequent iterations are required. And iterating on the same part also yields insights. For example, I did two rounds of affinity mapping and empathy mapping to help me understand my users better. It turns out that when I do it twice or more, I do have deeper thoughts.
💡 Work alone is hard :(
While enjoying the entire process of this project, I have to admit that working alone has many limitations. For instance, group ideation must be more effective at generating high-quality design ideas than working alone. I believe that I can contribute more and gain more in a team environment. But overall, the process went smoothly as I frequently exchange my thoughts with my mentor.