From Dec 2020 to Jun 2021, I worked with the Go to Market team to enhance the ad placement experience of individual TikTok users in Indonesia, Thailand, and Japan.
As an instructional designer, I designed training materials for engineers, user teams, and international payment teams at TikTok, deepened their understanding of advertisement placement processes and contributed to a 66% reduction in issue ticket resolution time—decreasing from 3 days to just 1. I conducted quantitative and qualitative research with over 1500 individual TikTok users in Indonesia, Japan, and Thailand. I also led virtual training sessions for the Southeast market’s customer service teams to provide them with insights into advertisement placement behavior in the Southeast market.
While I can’t disclose the details of my work due to the NDA, feel free to contact me if you would like to learn more!
From Dec 2020 to Jun 2021, I worked with the Go to Market team to enhance the ad placement experience of individual TikTok users in Indonesia, Thailand, and Japan.
As an instructional designer, I designed training materials for engineers, user teams, and international payment teams at TikTok, deepened their understanding of advertisement placement processes and contributed to a 66% reduction in issue ticket resolution time—decreasing from 3 days to just 1. I conducted quantitative and qualitative research with over 1500 individual TikTok users in Indonesia, Japan, and Thailand. I also led virtual training sessions for the Southeast market’s customer service teams to provide them with insights into advertisement placement behavior in the Southeast market.
While I can’t disclose the details of my work due to the NDA, feel free to contact me if you would like to learn more!
From Dec 2020 to Jun 2021, I worked with the Go to Market team to enhance the ad placement experience of individual TikTok users in Indonesia, Thailand, and Japan.
As an instructional designer, I designed training materials for engineers, user teams, and international payment teams at TikTok, deepened their understanding of advertisement placement processes and contributed to a 66% reduction in issue ticket resolution time—decreasing from 3 days to just 1. I conducted quantitative and qualitative research with over 1500 individual TikTok users in Indonesia, Japan, and Thailand. I also led virtual training sessions for the Southeast market’s customer service teams to provide them with insights into advertisement placement behavior in the Southeast market.
While I can’t disclose the details of my work due to the NDA, feel free to contact me if you would like to learn more!
From Dec 2020 to Jun 2021, I worked with the Go to Market team to enhance the ad placement experience of individual TikTok users in Indonesia, Thailand, and Japan.
As an instructional designer, I designed training materials for engineers, user teams, and international payment teams at TikTok, deepened their understanding of advertisement placement processes and contributed to a 66% reduction in issue ticket resolution time—decreasing from 3 days to just 1. I conducted quantitative and qualitative research with over 1500 individual TikTok users in Indonesia, Japan, and Thailand. I also led virtual training sessions for the Southeast market’s customer service teams to provide them with insights into advertisement placement behavior in the Southeast market.
While I can’t disclose the details of my work due to the NDA, feel free to contact me if you would like to learn more!
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70% of the testing users said they would writer and read books more often with the redesign.
100% of the testing users said they would engage more with the redesign.
Endorsed by stakeholders at Dreamwriters.
I first sent out survey to parents to understand what's important to their children while composing and reading artwork. I received 67 survey responses. Then five semi-structured interviews were conducted with children and their parents to find out what they expect to see on the writer dashboard, and why the current version is underutilized.
I looked at some competitors' dashboards to get inspirations. Below were what I took away:
1. Having a main menu at the top or left helps to navigate.
2. Presenting information on the homepage using modular blocks makes the best use of space.
3. Grouping quick links in one place to prioritize them, making key features more accessible to users.
Since we want key features to stand out, we first need to determine which features are the most important.
For the goal of improving visual hierarchy, we came up with the following options for how we can layout navigation bar as well as contents on Dashboard. There were distinct pros and cons for each option. After discussing with the PMs and engineers, we decide to do the Top Navigation + Grid View option.
Designing for kids is a radically different ballgame than designing for adults. Based on previous research and my previous working experiences with kids, they love bright colors, make their action straight away, and want feedback on everything they do.
I used the prototype to conduct 10 usability tests to gauge user impressions of the updated dashboard experience and understand whether they feel it is an improvement over the current experience.
I received good and surprising reactions and also some areas of improvement which I later implements into the final design.
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Adobe College + Sonos Creative Jam was a design competition for student designers across the United States, Canada, Australia, and New Zealand. Teams had a week to work, and all submissions were scored by a judging panel of professional designers and product managers.
The challenge is to identify a target market and area of need, and design an accessible third-party mobile app where people can easily discover and share their love of music with others in the same space, in-person, whether or not they have a music service subscription or digital library.
Music sharing is a social experience. Doreso values the feelings and thoughts that people share through music at specific times and in specific places. Someone in the same space with you might resonate with your music. Doreso turns music sharing into an exploration of the mutual love of music, helping people better resonate.
We are the 🔝Top 20 out of 350+ teams :)
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- Find the music sharing experience around you based on your location.
- Your sharing can be exposed to the people in your space, increasing the likelihood that it casn be heard and liked by someone else.
- Select your music tastes during the onboarding process.
- Check your shared tastes before sharing music to others.
- Share songs that he/she might like from a data-driven list of recommended songs.
- The barriers between different music services are broken down.
Most of the participants said ForU was the app they wanted to have as a high school student.
5% of respondents are detractors, 5% are passives, and 90% are promoters.
Due to time constraints (1 day), our team was only able to interview people around us. We interviewed 10 people in total, including our classmates and friends. We asked them to describe their recent in-person music sharing experience.
The two most frequent mentioned pain points are:
Based on the interview results, my team came up with several Job To Be Done (JTBD):
Based on the JTBD, we created four key user flows of our app.
We began with lo-fi wireframes to test out different versions of screens and to create a visual outline of each section of the app.
We then transitioned to Adobe XD, where we referenced styles from Adobe XD UI Kits to create hi-fi wireframes.
We did three rounds of quick testing using our hi-fi wireframe.
Based on testing feedback, we quickly iterated our design with two major improvements:
We want music sharing to be a simple and powerful experience, and we hope our app can give our users a warm and retro feel. After referring to some designs on Dribbble, we chose the yellow and brown as our primary colors.
As our app wants to help people better resonate with each other in the music sharing experience. We named our app "Doreso", which means "do the resonation". When we designed the logo for the app, we made the letter D in the shape of an ear, symbolizing listening to music.
I conducted semi-structured interviews with 6 students, among which 4 were high school seniors and 2 were college freshmen, to understand their experience from begin searching different universities to making the final decision.
Through research, I found there were not many Chinese local competitors, the only competitor only had very basic functions that cannot fully touch the user pain points.
Then I analyzed some competitors from other countries, even though their college application process are different from China, I got many insights, which I transferred into my design later.
I did one round of guerilla usability testing using my sketches and wireframe with 5 people with the goal of getting initial feedback on designs I’ve made and learning what users like about my designs and what aspects of my design are a bit less intuitive.
After the prototype been developed, I did two rounds of usability testing with 10 people to understand the kinds of problems users might run into when interacting with my product, as well as how satisfied the users will be with the design.
Based on feedback from 15 other peers + mentor feedback, I iterated my design over the span of 4 weeks - with some improvements. Below are some major ones.
Although Doreso is a concept work for a design competition. My team designed it with the sincere hope that it can become a successful product someday. So we also think about how to measure the success of it if it's a real product.
Since the primary purpose of Doreso is to share and listen to music, which is used a couple of times a week. The daily and monthly active user (DAU and MAU) rates are the Key Performance Indicators (KPI) of its success.
Other metrics and goals to track for success include:
1. Session duration
How long each user spends on Doreso, as well as how they use that time in it.
2. Number of sessions per user
How many times each user shares music to the public. How many times they share music to specific people nearby.
3. Customer satisfaction rate
Before creating the style guide, I listed out several key words that represent what I want my app to be:
Colors
With so many colleges and so much information, the process of exploring colleges can be mysterious to high school students, and my app is like a dream catcher, helping them catch the best colleges.
I chose a combination of blue and purple to embody this feeling. At the same time, the combination of blue-violet and white presents a simple yet effective and reliable feeling.
Typography
Considering the amount of information to read and the screen size of a typical mobile phone, I chose Nunito Sans, which is highly readable, as my font. And I chose six different sizes to better show the information hierarchy.
Components
To make the app less daunting and more friendly, I designed most of the components with curly edges.
The internship in TikTok was truly memorable in my career because I know my work helped teams and users succeed during a time of uncertainty and growth. Here are some of the biggest takeaways:
As an instructional designer, I truly valued the opportunity to read through feedback during the first few months following the launch of our training program. It gave me direct, intuitive insight into what learners needed. It’s incredibly rewarding to see how thoughtful updates can lead to fewer questions and significantly improved feedback.
When I worked on conceptual designs independently, I often focused too heavily on how polished the modules looked—because I didn’t have concrete business metrics to measure success. In real-world projects, however, I’ve learned that even simple solutions—like adding a few clear sentences to a pop-up—can significantly reduce frustration and improve overall satisfaction.
A great learning experience doesn’t always require flashy visuals. In fact, aesthetics come last in the hierarchy of design priorities. As designers, our primary goal is to create functional, purposeful learning solutions that serve both learners and business needs. If we can deliver that with beauty, that’s a win—but effectiveness comes first.
As the market grows and new users are acquired, new challenges inevitably arise. Each market brings its own unique set of needs and behaviors, influenced by factors like ordering habits, cultural expectations, and even the willingness to provide feedback.
This means the need for thoughtful design is ongoing. Fortunately, users across different markets often share common pain points and goals. By deeply understanding users in one region, we can uncover insights that help us anticipate and address similar challenges elsewhere. In this way, good design not only solves immediate problems but also lays the foundation for scalable, cross-market solutions.